In addition to the combination of circular apertures and the number of blades, it is possible to express realistic blur flavor with various features such as different color fringes before and after focus, depending on the lens configuration. The latest updates allow for reproduction the unprecedented photographic blur effects by accurately simulating the correction of aperture opening and closing and lens aberration. "YEBIS" enables various advanced optical expressions such as glare, depth of field, motion blur, lens optical effects, film / photosensitive effects, color correction, anti-aliasing, etc. All Rights Reserved.ĬHARACTER DESIGN: YOJI SHINKAWA (KOJIMA PRODUCTIONS Co., Ltd.) ![]() Worldwide: PlayStation®4 / PC (Steam®) February 8th, 2019 Playstation®4: February 28th, 2019 (Japan) “LEFT ALIVE” Screenshots About “LEFT ALIVE” Publisher LEFT ALIVE Project Manager, Koichiro Sakamoto To all "LEFT ALIVE" players, I definitely want you to survive this battlefield and learn the truth of war. Also, with consistent high-quality support, development was able to proceed smoothly. "LEFT ALIVE" is an action game set in a town engulfed involved in war and is a constant state of tension.īy adopting "OROCHI" and "Mizuchi", we were able to express destroyed cities and event scenes more realistically. ![]() Suddenly caught up in an outbreaking war, each of the three isolated heroes must escape from battlefields full of enemies. The combination of Silicon Studio's all-in-one Japanese domestic game engine "OROCHI 4" and realistic real-time rendering engine "Mizuchi” supplied the power to create graphics that beautifully represent the devastated landscape and atmosphere that is key to the world of "LEFT ALIVE". "LEFT ALIVE" is a survival action game released on PlayStation® 4 on February 28th, 2019 in Japan and will be released on March 5th worldwide, and on PC (Steam®) on Main Japan and March 5th worldwide.
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